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Capstone Software Series Of ApplicationsInterdisciplinary projects that require interaction with other departments are encouraged.Capstone Software was a subsidiary of IntraCorp, a Miami, Florida-based computer and video game company. Class time focuses on the project design and implementation, but it may also include lectures on the practical application of advanced topics. Students work in teams to define a problem, develop a solution, produce and demonstrate an artifact that solves the problem, and present their work. In the capstone, students will build a series of applications to retrieve.Capstone are senior-level project courses that allow you to solve a substantial problem with knowledge gained from many areas in computer science and engineering.Capstone Software went bankrupt in 1996 and closed its doors along with their parent company Intracorp. Intracorp was also a video game company. Capstone's logo was a picture of a triangle.Capstone Software was a video game subsidiary of Intracorp and operated from the late 1980s until 1996.Computer Science majors are encouraged to take a Capstone, although it is not required for CS. If you have further questions, please contact the advising staff at Engineering majors are required to complete a capstone course as part of their graduation requirements. After this initial survey, any remaining space will open in the courses during normal registration. If you are a graduating CE or CSEM 5th year masters student and have trouble getting into a capstone, please let us know.We'll notify people of their Capstone placement and send add codes for Autumn Capstones.Capstone Software Software Project InvolvingDescription: Student teams design and implement a software project involving multiple areas of the CSE curriculum. Provides a comprehensive experience in specification, design, and management of contemporary embedded systems. Focuses on embedded processors, programmable logic devices, and emerging platforms for the development of digital systems. Prototype a substantial project mixing hardware, software, and communications. Description: Capstone design experience. Prerequisites: Either EE 271 or CSE 369 either CSE 466, EE 472, or CSE 474/EE 474 Focus on core network development as well as HCI and user-facing systems. Develop tools and technologies in partnership with communities around Seattle and Tacoma that assist in small organizations running Internet access networks. Description: Public Interest Technology Capstone Experience. Prerequisites: Recommended: HCI (440) or Operating Systems (451) or Networks (461) Best civilization like gamesSeattle is a nexus of VR tech, with Oculus Research, Valve, Microsoft (hololens), Google (cardboard, jump), and teams in the area. In this capstone, students will work in small project teams to build applications and prototype systems using state of the art Virtual Reality (VR) and Augmented Reality (AR) technology. Description: Virtual and Augmented reality are promising technologies that are certain to make an impact on the future of business and entertainment. Prerequisites: CSE 332, and at least 1, CSE 400 level course recommended Windows loopback audioDescription: Students will work on group project that use of Information and Communication Technologies (ICTs) to address global needs with an emphasis on developing countries. (See Video)CSE 482 K: Technology for Resource Constrained Environments - Richard Anderson The capstone culminates in a highly anticipated demo day where the students demonstrate their creations to other students, faculty and industry luminaries. Students will experience the end-to-end product cycle from design to deployment, and learn about VR/AR technology and applications. The work will progress from product conception to requirements to design to implementation to evaluation. Description: Student teams will be tasked with creating a computer security themed product. Description: Designs and implements a software tool or software analysis for an important problem in computational molecular biology. Prerequisites: CSE 312 CSE 331 CSE 332 Areas of projects could include: health information systems, data collection technologies, applications for basic mobile phones, user interface design for low literate populations, behavior change communication, voice based social networks, community cellular networks, open source projects for global good, low-cost smartphones, satellite image analysis or mobile financial services targeting domains including health, education, agriculture, finance, and livelihood.CSE 428 A: Computational Biology Capstone Description: Students will work in groups of three or four on a single project that parallels the experience of delivering an interactive prototype within a company or with a customer. Prerequisites: CSE 351, 332 and ideally one 400 Examples include password managers, censorship resistance systems, and mobile payment systems. Students will experience the end-to-end product cycle from design to deployment. Course staff will instead work closely with students to critique and advise on their group project. There will therefore be little lecture material in this course.
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